Federation USS Enterprise Class Heavy Cruiser (NCC-1701A):
This design is meant for the times between the movies Star Trek Four: The Voyage Home and Star Trek Six: The Undiscovered Country. This writeup can also be used for the Enterprise seen in Star Trek One to Star Trek Three by just reducing the warp speed by a little bit. This could easily also be used in Next generation times as ships pulled from Mothball / Reserve fleets to cover the huge losses incurred while fighting against the Borg and Dominion.
For many years, the Constitution class cruiser carried the main burdens of the Federation and many were engaged in medium and long range exploration. It became a standard and many of the later ship classes can see their beginnings in the Constitution class. The components were also found to be very adaptable and the parts were used to construct destroyers and scouts. Eventually, the Constitution class was supplemented by frigates and other starship classes but the Constitution class remained the standard which all starships classes were compared to like the Arleigh Burke class destroyer was the class of naval vessel that most ships were compared to during the late Twentieth Century.
After its historic five year mission, The U.S.S. Enterprise (NCC 1701) enter the shipyard for refit but the refit became virtually a complete rebuild. The Enterprise operated quite successfully and most of the other older Constitution class were also rebuild. The Enterprise herself was assigned to training and while the external hull, weapons, shields, and other systems were less than ten years old, the structures of the ships were much older and did not support the external additions as well as the parts that were inside of the old structural framework of the vessel. The class was no longer up to performing their specified roles and many of the refitted constitution class were planned to be decommissioned. Much of the heavy combat roles that were performed had been taken up by the Belknap class Strike Cruiser and the Avenger class Frigates. The much larger Excelsior class was also under construction.
Star Fleet still saw the need for a heavily armed starship that could perform th exploration mission. Various designs were submitted but none passes all the design specification. Finally, a design was worked up from the ship that the specifications were derived from. A modern version of the rebuilt Constitution class was developed. Newly developed systems were incorporated including better sensors and improved warp drive systems. In most ways, the enterprise is identical to previous class and is armed with two forward firing photon torpedo launchers and carries 18 powerful Phaser mounts.
The ship design is also set up to carry a reasonable number of both shuttles and fighters. In addition, the ships has full facilities to act as a flagship. Because thses ships are assumed to operate independently for long periods of time, the Enterprise class has excellent entertainment and exercise facilities including a swimming pool for the crew.
After the original Enterprise was damaged, Starfleet BuShips decided that the ship was not rebuilding and was to be scrapped but was stolen by the Captain James T. Kirk and was destroyed. After the loss of the original Enterprise, it was decided to rename the first ship of the the class "U.S.S. Enterprise" with the hull number of NCC 1701A. During the shakedown cruise, the Enterprise performed quite well but many bugs needed to be worked out. The engineers worked hard and all the system bugs were quickly worked out and the Enterprise quickly passed her acceptance trials. She went on one five year mission and was then involved in saving the peace mission at Khitomer. The Enterprise was badly damaged and was retired soon after. By this time, many of the roles for the Enterprise class were being taken up by the Excelsior class and the next Enterprise was of that class.
This design is written to be able to interact with modified phase world rules. See Revised Starship Rules for Phase World for more details. There is a lack of hard detail on this ship. Some materials have suggested accelerations that are simply beyond scope. I have taken a moderate level in writing up this starship for Phase World because otherwise the ship would either be far too powerful or far too weak for Phase World. Warp speeds are far slower than the FTL speeds for Phase World but they are very close to those from the original series and Star Trek: The Next Generation Technical Manual. Also, a note on the mass of starships. The original sources indicated much smaller masses for starships than Star Trek: Deep Space Nine Technical Manual does and where possible, both masses are listed for the gamers to choose which one seems most appropriate.
Model Type: NCC-1701-A
Vehicle Type: Heavy Cruiser
Crew: 500 (72 Officers and 428 Enlisted)
Troops: 120 Marines and 60 Fighter Pilots
Passengers: 20
Vehicles:
Fighter Compliment:
12 | Tycho class light interceptors. | |
6 | Arco class attack sleds | |
6 | Argus Class warp fighters |
4 | Standard Shuttles |
M.D.C. By Location:
Siege Phaser Cannons (8 banks of 2 each): | 800 each bank | |
Siege Phaser Cannons (2, Individual mounts): | 400 each | |
Photon Torpedo Tubes (2): | 800 each | |
Main Deflector Array: | 6,000 | |
Warp Nacelles (2, Secondary Hull): | 15,000 each | |
Secondary Hull Hangar Door: | 3,000 | |
Impulse Engine: | 6,000 | |
[1] Primary Bridge: | 12,000 | |
[1] Auxiliary Bridge (Also used as Flag Bridge): | 12,000 | |
[2] Primary Hull (Main Body): | 30,000 | |
[2] Secondary Hull (Main Body): | 30,000 | |
Connection between Hulls: | 10,000 | |
[3] Variable Force Field: | 6,000 a side (36,000 Total) |
Notes:
[1] In reality this is how much damage needs to be done for a weapon
to hit the bridge through the ship's armor. This ship does have an auxiliary
bridge. Even if both bridges are destroyed, the ship can still be piloted
from engineering but the ship is -3 to dodge and all weapon systems will
be at local control. Weapon hits near the bridges that do not penetrate
the ship's integrity can injure crew members on or near the bridges.
[2] Depleting the MDC of the primary or secondary hull will put the
cruiser out of commission. If the secondary hull is destroyed, the primary
hull will remain capable of sublight travel and weapons may still be fired.
If the primary hull is destroyed, all internal systems will shut down,
including life support and internal gravity. The ship itself will be an
unsalvageable floating wreck.
[3] Shield's positions can be varied and all can be combined in one
shield. Shields regenerate at the rate of 5% (1,800 MDC total) per melee
round.
Speed:
Driving on the Ground: Not Possible.
Atmosphere: Cannot travel within an atmosphere efficiently.
Sublight: Has a special sublight engine that allows the ship
to travel up to 60 percent the speed of light. The starship can accelerate/decelerate
at the rate of 0.75 percent of light per melee.
As an alternative, the starship can reach .99 of the speed of light
but is normally restricted to slower speeds so that the starship is not
affected severely by the time attenuation that occurs at the higher sublight
speeds.
Stardrive: Uses a warp engine that allows the ship to travel
at Warp Factor 8.0 on cruise (0.058 light years per hour), Warp Factor
10.2 Flank (0.121 light years per hour), and Warp Factor 12.0 Emergency
(0.197 light years per hour). Warp speed is raised to the third power to
figure out how many times the speed of light the ship travels. These speeds
are very slow when compared to Phase World ship, so if used in that universe,
they could be increased enough to operate within Three Galaxy speeds but
should not exceed them.
Maximum Range: Effectively Unlimited by either Drive system.
The ship carries about 5 years worth of supplies on board and a small hydroponics
section.
Statistical Data:
Length: 1,000 feet (304.8 meters)
Height: 233.92 feet (71.3 meters)
Width: 464.89 feet (141.7 meters)
Mass: 200,000 metric tons (Starfleet Prototype)
Power System: Primary power system is a Matter/Anti-Matter Reactor
with a 20 year lifespan. The ship normally only goes 5 years between refueling.
Cargo: Cargo holds are scattered about the ship that allows
for carrying up to 33,000 tons (30,000 tones) of cargo in addition to the
standard compliment of supplies and ammunition.
Market Cost: 4.8 billion credits to construct due to large amounts
of research equipment. As far as it is known, the Federation does not sell
their starship designs to other interested parties.
Weapon Systems:
[ Phase World™, Kreeghor™, and CAF™, are trademarks owed by Kevin Siembieda and Palladium Books, Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and Palladium Books, Inc. ]
[ Star Trek is copyright © Paramount Pictures ]
Technical information from Starfleet Prototype
CGI of Ship by Andrew Hodges. More of his CGI pictures of Star Trek Ships at Devil World 6
By Harold Nichols (sha_radun@yahoo.com) and by Kitsune (E-Mail Kitsune ).
I would like to recognize Henning Rogge as giving assistance with the revision of the Star Trek starships.
Rifts Conversion Copyright © 1998, 1999, and 2000, Harold Nichols & Kitsune. All rights reserved.